Showing posts with label football techniques. Show all posts
Showing posts with label football techniques. Show all posts

Monday, 29 June 2009

Repost: Preview of Nick Saban's Alabama defense

Posted by Emily Listiane john 02:51, under ,,,, | No comments

[Ed. Note: This was originally posted last season as part of an Alabama - Clemson "coaching preview." I thought that now, in the doldrums before the season, the portion dedicated to Nick Saban could be reposted.]



Nick Saban: Still Billy’s Boy

Saban has been coaching defense – and coaching it quite well – for decades. But there is no question that the defining period of his coaching career was 1991-1994, when he was Bill Belichick’s defensive coordinator with the Cleveland Browns. Just knowing that tells you a great deal about Saban’s defense: he (primarily) uses the 3-4; he’s very aggressive, especially on passing downs; he wants to stop the run on first and second down; he’s not afraid to mix up schemes, coverages, blitzes, and looks of all kinds; and, most importantly, he is intense and attentive to detail, which is the hallmark of any great defensive coach.

Let's allow Saban to explain his defensive philosophy in his own words. From one of his LSU defensive playbooks:

“[Our] philosophy on first and second down is to stop the run and play good zone pass defense. We will occasionally play man-to-man and blitz in this situation. On third down, we will primarily play man-to-man and mix-in some zone and blitzes. We will rush four or more players versus the pass about ninety-percent of the time.

“In all situations, we will defend the inside or middle of the field first – defend inside to outside. Against the run, we will not allow the ball to be run inside. We want to force the ball outside. Against the pass, we will not allow the ball to be thrown deep down the middle or inside. We want to force the ball to be thrown short and/or outside.

“… Finally, our job is to take the ball away from the opponents’ offense and score or set up good field position for our offense. We must knock the ball loose, force mistakes, and cause turnovers. Turnovers and making big plays win games. We will be alert and aggressive and take advantage of every opportunity to come up with the ball . . . . The trademark of our defense will be effort, toughness, and no mental mistakes regarding score or situation in any game.”

None of this is revolutionary and much of it is coach-patois (there is another section in his playbook where every position is required to put in “super human effort” or else they are deemed to have failed), but it’s a good place to start. Most good defenses begin with the premise that, to be successful, they must stop the run on first and second down to force known passing situations on 3rd down. (Which is one reason why Bill Walsh – in words far too often unheeded – advocated doing much of your dropback passing on first down.) Indeed, the book on Bob Stoops’s defense is known to everyone: first and second down expect an eight-man front and on third down you will see some kind of base or nickel personnel zone-blitz. No mystery there. A final brief prefatory note is that while Saban bases out of a 3-4, he quite commonly has one of his linebackers put their hand down and line up as would a 4-3 defensive end.

So let’s get a bit more specific. First I’ll discuss what is maybe Saban’s most common defense, Cover 1 Robber. Second, when Saban does use zones on known passing situations he likes the overload blitz and the common 3-3 zone blitz behind it, so I’ll show a basic example of what this might look like. And finally, I’ll discuss a couple coverage techniques that Saban likes to use.

Cover 1 “Robber”

Cover 1 is maybe the most common defense in the SEC. (Though “Cover 2” is close if you lump together all its variants.) Base Cover 1 is quite simple: the “1” refers to a deep safety who aligns down the middle, while all the offense’s skill guys are covered man to man. This doesn’t necessarily mean it is bump and run – it could be loose coverage – but it often is bump and run. The defense needs a great centerfielder back at Free Safety who can stop the deep ball and cover sideline to sideline.

The nice thing about this defense is it is simple and, once you’ve locked in five guys in man and a free safety, you can do whatever you want with the other five. And, maybe most importantly, with just one free-safety deep, the defense can get in a lot of eight-man fronts. On passing downs, the defense can find ways to creatively blitz five guys, have a deep safety, and all the while still account for all five of the offense’s receivers. The defense cannot really outnumber the pass protectors, but it can still collapse the pocket. That’s base Cover 1.

Cover 1 “Robber” works the same, except there are only four rushers and, along with the deep middle safety, another defender comes down to an intermediate level to read the QB’s eyes and “rob” any pass routes over the middle, like curls, in routes, and crossing routes. “Robber” is the most popular term for this technique but Saban’s is “Rat.” (I was always partial to Homer Smith’s term, “floaters,” which is the most descriptive.) There’s nothing magic about this coverage; every NFL team and most BCS college teams use it. Indeed, despite all the bluster about the Indianapolis Colts being a “Cover 2 team,” on first and second down you see lots of Cover 1 and Cover 1 robber from them, except they use their strong safety, Bob Sanders, as the “floater.” The key is for the floater to be able to read run, screen, or pass, and to use his eyes to get to the receiver and the ball. It’s particularly effective nowadays with the increased use of spread formations which most offenses use to open up passing lanes over the middle. Floaters or rat players can stop these inside passes and make game-changing interceptions. Below are some diagrams, and I expect to see Saban use this coverage a lot this season. (As a final note, Cover 1 Robber is useful against spread offense teams with mobile QB’s because the floater’s job becomes to not only read the QB’s eyes on passing downs but also to watch him for scrambles and to simply mirror the him on run plays like the option and the zone read.)


Base Zone Blitz

I won’t say too much because I’ve written extensively on pass protection and the zone-blitz here. But Saban will go to the zone-blitz in some passing situations and also when he feels like he can use the blitz in a way to attack an expected run and still play zone behind it. For example, if a team likes to run off tackle to the TE side on a particular down and distance, he might call a blitz that attacks that area and the zone blitz lets him still play sound coverage behind it. And like most modern defenses, Saban’s most common coverage behind a zone-blitz is a 3-3 or three-deep and three-intermediate defense with five rushers. Cover two behind a zone blitz is often dangerous because of the added uncovered deep seams, but most defenses feel comfortable with the 3-3. Below is a good example of an overload zone-blitz Saban uses to the open side of a one-back formation.

The thing to remember is that for years, when a team blitzed it was playing either Cover 1 or Cover 0 man (or simply left holes in its zone), and quarterbacks were coached to throw the ball where the blitzer had come from. Nowadays, there’s a common perception that a zone-blitz works because a defensive linemen gets in the throwing lane – no. What the dropping defensive end in the diagram above does is allow the defense as a whole to stay in zone coverage, and further notice who is covering the area where the blitzers came from: the strong safety, who is usually an effective pass defender, certainly moreso than a defensive end. That is how zone-blitzes cause confusion.

Other Techniques - Cornerback Leverage and Pattern Reading

Finally, let’s discuss some coverage techniques. The first is that Saban likes to have his cornerbacks adjust their “leverage” on a receiver based on the receiver’s split from the tackle and sideline. The theory is that if the wide receiver has cut his split down he has done one of two things: (a) given himself more room to run an out breaking route, or (b) cheated in to run a crossing or deep in-breaking route. So if the receiver cheats his split in, Saban has his cornerbacks align outside the receiver to defend the out-breaking route, because if he runs the in-breaking route the corner has help from the linebackers and safeties. Similarly, if the receiver lines up very wide (bottom of the numbers, let’s say), he has given himself room to run an in-breaking route like a slant. So the cornerback will align inside the receiver to take that route away and on the belief that an out-cut from that wide will be very difficult for the quarterback. To coach this Saban uses a “divider” line where they believe the receiver’s tendencies change to reflect one of the above two strategies. Nevertheless, the defensive back still must defend the route the receiver actually runs and maintain proper technique, but this is an important starting point.

More significant, however, is that Saban heavily coaches up “pattern reading” within his zone drops. The two zone-dropping schools of thought are to teach “spot-drops” or “pattern-reading.” One can overemphasize the distinction, but generally spot-dropping is easier to teach and was the traditional approach. For example, if your outside linebacker is responsible for the weak-flat, he will take his read steps and, upon reading pass, will drop to a spot and then react to the QB’s eyes. A big advantage with spot-dropping is simply that it is easy to teach to, say, a run-stuffing inside linebacker who spends most of his time on run game pursuit and shedding blocks. But the weakness is that well coached receivers – who have enough time – can become excellent at settling in the “zone holes” between defenders. And, with good receivers and good QBs, offenses have become more and more adept and finding and exploiting these zone holes.

Pattern-reading, on the other hand, is much like a matchup-zone in basketball. Defenders are responsible for zones but they basically play man on the receivers who come into their zones. Moreover, pattern-read teams begin by immediately coaching their defenders on how to recognize popular pass combinations (and indeed, the very concept of pass-combinations themselves), and each week zero in on the 5-15 most common pass concepts they will see from that opponent. When done correctly, pattern-reading defenders know exactly how to cover receivers in their zones and seamlessly (in a quite literal sense) pass the receivers onto other defenders as they run their routes. One thing that distinguishes Saban is that he uses pattern-reading in almost all of his coverages, including the traditional Cover 3, whereas many coaches only let certain defenders pattern read or only use it with certain defenses like Cover 4. Sounds a lot like Belichick, no?

Repost: Preview of Nick Saban's Alabama defense

Posted by Emily Listiane john 02:51, under ,,,, | No comments

[Ed. Note: This was originally posted last season as part of an Alabama - Clemson "coaching preview." I thought that now, in the doldrums before the season, the portion dedicated to Nick Saban could be reposted.]



Nick Saban: Still Billy’s Boy

Saban has been coaching defense – and coaching it quite well – for decades. But there is no question that the defining period of his coaching career was 1991-1994, when he was Bill Belichick’s defensive coordinator with the Cleveland Browns. Just knowing that tells you a great deal about Saban’s defense: he (primarily) uses the 3-4; he’s very aggressive, especially on passing downs; he wants to stop the run on first and second down; he’s not afraid to mix up schemes, coverages, blitzes, and looks of all kinds; and, most importantly, he is intense and attentive to detail, which is the hallmark of any great defensive coach.

Let's allow Saban to explain his defensive philosophy in his own words. From one of his LSU defensive playbooks:

“[Our] philosophy on first and second down is to stop the run and play good zone pass defense. We will occasionally play man-to-man and blitz in this situation. On third down, we will primarily play man-to-man and mix-in some zone and blitzes. We will rush four or more players versus the pass about ninety-percent of the time.

“In all situations, we will defend the inside or middle of the field first – defend inside to outside. Against the run, we will not allow the ball to be run inside. We want to force the ball outside. Against the pass, we will not allow the ball to be thrown deep down the middle or inside. We want to force the ball to be thrown short and/or outside.

“… Finally, our job is to take the ball away from the opponents’ offense and score or set up good field position for our offense. We must knock the ball loose, force mistakes, and cause turnovers. Turnovers and making big plays win games. We will be alert and aggressive and take advantage of every opportunity to come up with the ball . . . . The trademark of our defense will be effort, toughness, and no mental mistakes regarding score or situation in any game.”

None of this is revolutionary and much of it is coach-patois (there is another section in his playbook where every position is required to put in “super human effort” or else they are deemed to have failed), but it’s a good place to start. Most good defenses begin with the premise that, to be successful, they must stop the run on first and second down to force known passing situations on 3rd down. (Which is one reason why Bill Walsh – in words far too often unheeded – advocated doing much of your dropback passing on first down.) Indeed, the book on Bob Stoops’s defense is known to everyone: first and second down expect an eight-man front and on third down you will see some kind of base or nickel personnel zone-blitz. No mystery there. A final brief prefatory note is that while Saban bases out of a 3-4, he quite commonly has one of his linebackers put their hand down and line up as would a 4-3 defensive end.

So let’s get a bit more specific. First I’ll discuss what is maybe Saban’s most common defense, Cover 1 Robber. Second, when Saban does use zones on known passing situations he likes the overload blitz and the common 3-3 zone blitz behind it, so I’ll show a basic example of what this might look like. And finally, I’ll discuss a couple coverage techniques that Saban likes to use.

Cover 1 “Robber”

Cover 1 is maybe the most common defense in the SEC. (Though “Cover 2” is close if you lump together all its variants.) Base Cover 1 is quite simple: the “1” refers to a deep safety who aligns down the middle, while all the offense’s skill guys are covered man to man. This doesn’t necessarily mean it is bump and run – it could be loose coverage – but it often is bump and run. The defense needs a great centerfielder back at Free Safety who can stop the deep ball and cover sideline to sideline.

The nice thing about this defense is it is simple and, once you’ve locked in five guys in man and a free safety, you can do whatever you want with the other five. And, maybe most importantly, with just one free-safety deep, the defense can get in a lot of eight-man fronts. On passing downs, the defense can find ways to creatively blitz five guys, have a deep safety, and all the while still account for all five of the offense’s receivers. The defense cannot really outnumber the pass protectors, but it can still collapse the pocket. That’s base Cover 1.

Cover 1 “Robber” works the same, except there are only four rushers and, along with the deep middle safety, another defender comes down to an intermediate level to read the QB’s eyes and “rob” any pass routes over the middle, like curls, in routes, and crossing routes. “Robber” is the most popular term for this technique but Saban’s is “Rat.” (I was always partial to Homer Smith’s term, “floaters,” which is the most descriptive.) There’s nothing magic about this coverage; every NFL team and most BCS college teams use it. Indeed, despite all the bluster about the Indianapolis Colts being a “Cover 2 team,” on first and second down you see lots of Cover 1 and Cover 1 robber from them, except they use their strong safety, Bob Sanders, as the “floater.” The key is for the floater to be able to read run, screen, or pass, and to use his eyes to get to the receiver and the ball. It’s particularly effective nowadays with the increased use of spread formations which most offenses use to open up passing lanes over the middle. Floaters or rat players can stop these inside passes and make game-changing interceptions. Below are some diagrams, and I expect to see Saban use this coverage a lot this season. (As a final note, Cover 1 Robber is useful against spread offense teams with mobile QB’s because the floater’s job becomes to not only read the QB’s eyes on passing downs but also to watch him for scrambles and to simply mirror the him on run plays like the option and the zone read.)


Base Zone Blitz

I won’t say too much because I’ve written extensively on pass protection and the zone-blitz here. But Saban will go to the zone-blitz in some passing situations and also when he feels like he can use the blitz in a way to attack an expected run and still play zone behind it. For example, if a team likes to run off tackle to the TE side on a particular down and distance, he might call a blitz that attacks that area and the zone blitz lets him still play sound coverage behind it. And like most modern defenses, Saban’s most common coverage behind a zone-blitz is a 3-3 or three-deep and three-intermediate defense with five rushers. Cover two behind a zone blitz is often dangerous because of the added uncovered deep seams, but most defenses feel comfortable with the 3-3. Below is a good example of an overload zone-blitz Saban uses to the open side of a one-back formation.

The thing to remember is that for years, when a team blitzed it was playing either Cover 1 or Cover 0 man (or simply left holes in its zone), and quarterbacks were coached to throw the ball where the blitzer had come from. Nowadays, there’s a common perception that a zone-blitz works because a defensive linemen gets in the throwing lane – no. What the dropping defensive end in the diagram above does is allow the defense as a whole to stay in zone coverage, and further notice who is covering the area where the blitzers came from: the strong safety, who is usually an effective pass defender, certainly moreso than a defensive end. That is how zone-blitzes cause confusion.

Other Techniques - Cornerback Leverage and Pattern Reading

Finally, let’s discuss some coverage techniques. The first is that Saban likes to have his cornerbacks adjust their “leverage” on a receiver based on the receiver’s split from the tackle and sideline. The theory is that if the wide receiver has cut his split down he has done one of two things: (a) given himself more room to run an out breaking route, or (b) cheated in to run a crossing or deep in-breaking route. So if the receiver cheats his split in, Saban has his cornerbacks align outside the receiver to defend the out-breaking route, because if he runs the in-breaking route the corner has help from the linebackers and safeties. Similarly, if the receiver lines up very wide (bottom of the numbers, let’s say), he has given himself room to run an in-breaking route like a slant. So the cornerback will align inside the receiver to take that route away and on the belief that an out-cut from that wide will be very difficult for the quarterback. To coach this Saban uses a “divider” line where they believe the receiver’s tendencies change to reflect one of the above two strategies. Nevertheless, the defensive back still must defend the route the receiver actually runs and maintain proper technique, but this is an important starting point.

More significant, however, is that Saban heavily coaches up “pattern reading” within his zone drops. The two zone-dropping schools of thought are to teach “spot-drops” or “pattern-reading.” One can overemphasize the distinction, but generally spot-dropping is easier to teach and was the traditional approach. For example, if your outside linebacker is responsible for the weak-flat, he will take his read steps and, upon reading pass, will drop to a spot and then react to the QB’s eyes. A big advantage with spot-dropping is simply that it is easy to teach to, say, a run-stuffing inside linebacker who spends most of his time on run game pursuit and shedding blocks. But the weakness is that well coached receivers – who have enough time – can become excellent at settling in the “zone holes” between defenders. And, with good receivers and good QBs, offenses have become more and more adept and finding and exploiting these zone holes.

Pattern-reading, on the other hand, is much like a matchup-zone in basketball. Defenders are responsible for zones but they basically play man on the receivers who come into their zones. Moreover, pattern-read teams begin by immediately coaching their defenders on how to recognize popular pass combinations (and indeed, the very concept of pass-combinations themselves), and each week zero in on the 5-15 most common pass concepts they will see from that opponent. When done correctly, pattern-reading defenders know exactly how to cover receivers in their zones and seamlessly (in a quite literal sense) pass the receivers onto other defenders as they run their routes. One thing that distinguishes Saban is that he uses pattern-reading in almost all of his coverages, including the traditional Cover 3, whereas many coaches only let certain defenders pattern read or only use it with certain defenses like Cover 4. Sounds a lot like Belichick, no?

Tuesday, 16 June 2009

Darrell Royal on tackling

Posted by Emily Listiane john 10:02, under , | No comments

Old school. Part I



and II

Darrell Royal on tackling

Posted by Emily Listiane john 10:02, under , | No comments

Old school. Part I



and II

Tuesday, 7 April 2009

Gary Crowton (Louisiana State) on

Posted by Emily Listiane john 03:27, under ,, | No comments

Briefly, notes from Crowton (I think back from his Louisiana State days) on what he tells his quarterback's to look for before the snap.

(1) Scan the coverage. Is it man or zone coverage? Are there two safeties,
one safety, or no safeties?

(2) Check the perimeter and the edges of the box. How will I be protected?
Will I be protected?

(3) Point to the "hot" defender away from the protection call. You are
identifying the defender that must come to create a "hot" throw away from the
call side. This is vital if you do not have a built in "hot" receiver to handle
a 4th rusher backside.


Another common method (popular with the Airraid types) is to integrate the number of safeties into the snap count. I.e. "Go! 2! 2! Set, Hut!" This way the QB has to look.

Gary Crowton (Louisiana State) on

Posted by Emily Listiane john 03:27, under ,, | No comments

Briefly, notes from Crowton (I think back from his Louisiana State days) on what he tells his quarterback's to look for before the snap.

(1) Scan the coverage. Is it man or zone coverage? Are there two safeties,
one safety, or no safeties?

(2) Check the perimeter and the edges of the box. How will I be protected?
Will I be protected?

(3) Point to the "hot" defender away from the protection call. You are
identifying the defender that must come to create a "hot" throw away from the
call side. This is vital if you do not have a built in "hot" receiver to handle
a 4th rusher backside.


Another common method (popular with the Airraid types) is to integrate the number of safeties into the snap count. I.e. "Go! 2! 2! Set, Hut!" This way the QB has to look.

Saturday, 26 January 2008

Constraint Theory of Offense

Posted by Emily Listiane john 13:22, under ,,,, | No comments


A common question is: what kind of offense do you run? Often someone – both fans and coaches – respond and say: I run a system with bubble screens, play action passes, screens, and draws. This person – coach or not – would be completely wrong. These kinds of plays are not your offense; your offense consists of the zone-read, the dropback passes, or your base runs and passes. Those other plays are sort-of conditions precedent to your offense; they work as constraints on the defense. What do I mean by this?

At least in the most abstract sense, your “offense” is that bread and butter stuff you can draw on the whiteboard that should always work in a perfect world. It is the pass play that always works against Cover 3, it is the run that will always burst free against a “Bear” front. Yes, it is what works on paper. But we don’t live in a perfect world, right? Well the “constraint” plays are designed to make sure you live in one that is as close as possible.

For example, the safety might get tired of watching you break big gains up the middle, so he begins to cheat up. Now you go play action and make him pay for his impatience. The outside linebackers may cheat in for the same reason. You throw the bubble screen and the bootlegs to make them pay for their impatience. The defensive ends begin rushing hard upfield; you trap, draw, and screen them to make them pay for getting out of position. If that defensive end played honest your tackle could block him; if he flies upfield he cannot. So you have to do these “constraint plays” to keep them in check. Once they get back to playing honest football, you, in essence, go back to the whiteboard and beat them with your bread and butter.

Now, in a given game your offense might look like it is all “constraint” plays: all gimmicks, screens, traps, draws, fakes and the like. Maybe so. If the defense plays too aggressively, so what. But a coach must not lose sight of how his offense is truly structured. A great offense is structured around a core idea or a few core ideas that puts the players in position to succeed every time. The triple option can be this for some teams, a well designed dropback pass game for another. The constraints are alternatively given too much and not enough weight. But they nevertheless are what make an offense go.

So the better you are at dropback passing, the more you need these constraint plays because teams will go out of their way to prevent you from chucking it all over them. Similarly if you’re a great run team. Safeties and linebackers will all cheat by formation and post-snap effort to stop your run game. You must have the counters, the screens, the bootlegs, and the quick passes (because quick 3-step passes, at core, are most effective when used to simply take advantage of a loose defensive structure). All this comports well with a game theory approach to football. Similarly, these constraint plays will be even more important against the best teams because they will put the biggest premium on stopping your primary threat.

The upshot of all this is that when you are designing an offense you must (a) find those one or two things which you can hang your hat on and beat just about anything doing when the defense is playing honest, and (b) get good at all those little “constraint” plays which keep the defense playing honest. You won’t win championships simply throwing the bubble screen, but the bubble will help keep you from losing games when the defense wants to crash your run game. Same with draws and screens if you’re a passing team. You find ways to do what you want and put your players in position to win and score.

ADDENDUM: Fair question from the comments: Does the theory work in the other direction? What if your offense is based only on bubble screens and then you just run the ball or throw the ball as a counter to your bubble screen offense?

Response: The difference is that the bubble screen is a play that really only works when the defense has made a structural choice or is out of position. Most commonly, you'll run when the bubble only when the defense has but two defenders to cover three receivers. You thus block the two defenders and the receiver has free yards. If the defense puts a third defender there they can take the play away, intercept it, or make the tackle.

Conversely, a well designed dropback pass play, a triple option play, or certain base runs will work every time you face a normal defense. The only time the play stops working is when certain defenders cheat on their assignments, either by alignment or aggressiveness.

Here's how they fit together: You're an option team. You come out running the option, you read the defensive end and the linebacker, and you tear them up. Now the safety or outside linebacker cheats in. He blows up your play. But, voila, now they are not covering your outside receivers, so you bubble screen them.

Similarly with a play action pass. You send a receiver deep down the middle or the seam. If the safety plays honest he should drop back and take it away. But if he comes up for your run play you use his aggressiveness against him.

The distinction is subtle, but important. It relates to the idea of base plays and counter plays. The bubble is simply not a base play. It will not work against a simple and sound defense, but works great against defenses that aren't structurally sound or balanced. On the other hand, "base plays" defeat balanced "whiteboard" like defenses, but can get blown up by defenses that cheat or play games. Thus the relationship between "base plays" and "constraint" plays (or "keep-em-honest plays). The bubble, while limited in use, will have a profound influence when the defense gets out of position.

Constraint Theory of Offense

Posted by Emily Listiane john 13:22, under ,,,, | No comments


A common question is: what kind of offense do you run? Often someone – both fans and coaches – respond and say: I run a system with bubble screens, play action passes, screens, and draws. This person – coach or not – would be completely wrong. These kinds of plays are not your offense; your offense consists of the zone-read, the dropback passes, or your base runs and passes. Those other plays are sort-of conditions precedent to your offense; they work as constraints on the defense. What do I mean by this?

At least in the most abstract sense, your “offense” is that bread and butter stuff you can draw on the whiteboard that should always work in a perfect world. It is the pass play that always works against Cover 3, it is the run that will always burst free against a “Bear” front. Yes, it is what works on paper. But we don’t live in a perfect world, right? Well the “constraint” plays are designed to make sure you live in one that is as close as possible.

For example, the safety might get tired of watching you break big gains up the middle, so he begins to cheat up. Now you go play action and make him pay for his impatience. The outside linebackers may cheat in for the same reason. You throw the bubble screen and the bootlegs to make them pay for their impatience. The defensive ends begin rushing hard upfield; you trap, draw, and screen them to make them pay for getting out of position. If that defensive end played honest your tackle could block him; if he flies upfield he cannot. So you have to do these “constraint plays” to keep them in check. Once they get back to playing honest football, you, in essence, go back to the whiteboard and beat them with your bread and butter.

Now, in a given game your offense might look like it is all “constraint” plays: all gimmicks, screens, traps, draws, fakes and the like. Maybe so. If the defense plays too aggressively, so what. But a coach must not lose sight of how his offense is truly structured. A great offense is structured around a core idea or a few core ideas that puts the players in position to succeed every time. The triple option can be this for some teams, a well designed dropback pass game for another. The constraints are alternatively given too much and not enough weight. But they nevertheless are what make an offense go.

So the better you are at dropback passing, the more you need these constraint plays because teams will go out of their way to prevent you from chucking it all over them. Similarly if you’re a great run team. Safeties and linebackers will all cheat by formation and post-snap effort to stop your run game. You must have the counters, the screens, the bootlegs, and the quick passes (because quick 3-step passes, at core, are most effective when used to simply take advantage of a loose defensive structure). All this comports well with a game theory approach to football. Similarly, these constraint plays will be even more important against the best teams because they will put the biggest premium on stopping your primary threat.

The upshot of all this is that when you are designing an offense you must (a) find those one or two things which you can hang your hat on and beat just about anything doing when the defense is playing honest, and (b) get good at all those little “constraint” plays which keep the defense playing honest. You won’t win championships simply throwing the bubble screen, but the bubble will help keep you from losing games when the defense wants to crash your run game. Same with draws and screens if you’re a passing team. You find ways to do what you want and put your players in position to win and score.

ADDENDUM: Fair question from the comments: Does the theory work in the other direction? What if your offense is based only on bubble screens and then you just run the ball or throw the ball as a counter to your bubble screen offense?

Response: The difference is that the bubble screen is a play that really only works when the defense has made a structural choice or is out of position. Most commonly, you'll run when the bubble only when the defense has but two defenders to cover three receivers. You thus block the two defenders and the receiver has free yards. If the defense puts a third defender there they can take the play away, intercept it, or make the tackle.

Conversely, a well designed dropback pass play, a triple option play, or certain base runs will work every time you face a normal defense. The only time the play stops working is when certain defenders cheat on their assignments, either by alignment or aggressiveness.

Here's how they fit together: You're an option team. You come out running the option, you read the defensive end and the linebacker, and you tear them up. Now the safety or outside linebacker cheats in. He blows up your play. But, voila, now they are not covering your outside receivers, so you bubble screen them.

Similarly with a play action pass. You send a receiver deep down the middle or the seam. If the safety plays honest he should drop back and take it away. But if he comes up for your run play you use his aggressiveness against him.

The distinction is subtle, but important. It relates to the idea of base plays and counter plays. The bubble is simply not a base play. It will not work against a simple and sound defense, but works great against defenses that aren't structurally sound or balanced. On the other hand, "base plays" defeat balanced "whiteboard" like defenses, but can get blown up by defenses that cheat or play games. Thus the relationship between "base plays" and "constraint" plays (or "keep-em-honest plays). The bubble, while limited in use, will have a profound influence when the defense gets out of position.

Saturday, 15 December 2007

"Switch It" - Put a Little Hawaii In Your Offense

While the Run & Shoot is over twenty-years old and I have even discussed its demise from most levels of football, the obvious recent R&S success story has been the Hawaii Warriors under lifelong 'Shooter, June Jones. With Colt Brennan (and seemingly anyone else they put back there), they have lit up opposing teams and broken a few scoreboards along the way. It's a great offense.

But let it be known that Jones has adapted some aspects of the traditional Mouse Davis Run and Shoot to his liking, discarding some concepts, adapting others, and overhauling the pass protection. (Hence why my "What Killed the Run and Shoot" thread doesn't keep Jones up awake at night - they simply do different things now.)

In the traditional shoot, there were only a few pass packages, but each had multifarious adjustments for each receiver. They did this by requiring each receiver to identify the defense and each would adjust his route on the fly. The QB would synthesize this information and hit the proper man. As June Jones said when he was still in the NFL: "When our receivers run up the field, they are going to look for one of five coverages. A team may use 50 defenses, but to us it will be one of those five."

Those five coverages were: "(1) Three Deep Zone; (2) Two Deep Zone, (3) Two Deep Man Under; (4) Man Free [One safety deep with man-to-man underneath]; (5) Four Across Man (Blitz)."

Now, this was quite successful for many years. Without overemphasizing the impact, the rise of the zone blitz muddied the waters for many of these reads and hastened the R&S's retreat. I say I don't want to emphasize this too much, because the zone blitz has been around for at least as long as the Shoot, so it wasn't just that.

But there has been a definite trend among Shooters to reduce the number of reads that receivers must make. Even Jones has reduced the amount of reading in his offense and appears to have discarded a few of the concepts completely, while only adjusting others. And yet, the "reading" is what makes the Shoot the Shoot. So that is my topic today.

I have said many times that regardless of whether you see teams run the "Run and Shoot" per se (and I am talking about the "Run and Shoot" as a distinct system, not just a generic term for any ol' spread team), you will constantly see the R&S concepts and you will continue to see them for a long time. So in this post I want to discuss one of the most common and successful concepts, the Switch.

The Switch

The Switch is one of the Shoot mainstays, but the concept has transcended the offense and now chunks of NFL and College playbooks are dedicated to the "switch" - often from coaches who would otherwise show nothing but disdain for the now supposedly discredited offense. But to many coaches, players, and fans, the play is still shrouded in mystery.

The concept is, at core, a two man concept. Two receivers release and "switch": The outside guys angle inside for 5-6 yards before pushing vertical, while the inside guy runs a "wheel route" under the outside guy, rubs right off of his hip, and then turns up the sideline. That's when they play gets interesting.

In the original R&S, each receiver had the five delineated options depending on what coverage he saw. They could break it quick on slants, run vertical routes, post routes, curls or in cuts. When it worked it was beautiful. But sometimes, to borrow Yeats's phrase, "things fall apart." Or simply it took immense practice time for receivers to get good at running the play.

Indeed, it is simpler to teach this kind of thinking when all of your routes adjust. But it's not quite so simple if you run curl-flat as your bread and butter play, with no reading, as many teams do. And yet. the play thrives.

The Reads

Some coaches have installed the switch and simply eliminated the reads entirely. This is a sound approach, and it captures the initial beauty of the play: the "rub" the two switching receivers create against man. And it still works as a kind of "vertical stretch" where the two receivers can put deep defenders in a bind with one down the sideline and another in the seam, especially if a backside receiver runs in the seam as well.

But the play's potency is in its variance. And you can be variant without overly complex reads. How? Here is how I suggest running the play, as dithered from the best College, Pro, and High School minds who use this concept.

The Routes

Below is a basic diagram of the route.



The reads are as follows:

Inside Receiver: The inside receiver will come under the outside guy on his route, and wheel up the sideline. All he is looking for is whether there is someone deeper than him in the deep one-third of the field. Or, if the guy on him is playing him in man, he just asks: "He's even? I'm leaving! (Running deep) He goin? I'm stayin." It's as simple as deciding whether you could get open deep or not. If the defender stays deep, the receiver will stop at 10-12 yards and settle and curl back to the Quarterback.

Outside Receiver: The outside guy will stem his route inside and then push up the seam. His read is simple:

- Middle of the Field Closed (I.e. Is there a single deep safety in the middle of the field, like in Cover 3?) - Run a seam.

- Middle of the Field Open (I.e. Are there two deep safeties with no one deep down the middle?) - Run a square in at 12 yards.

I have previously described the nuances of this MOFO/MOFC read. Now, this might sound a bit tricky, but this is the one, core "reading" principle that any receiver can quickly identify both before and after the snap, and in most cases it is quite intuitive: don't run into coverage.

Below is the route against a few coverages to show how it would play out.

Cover 3



And Cover 2



QB Read:

The QB's read is not difficult. It is a pure progression read, though pre-snap and post-snap he will identify 2-high and 1-high so he knows what he's looking for. Against 1-high he will look at the F/S (deep middle safety's) movement. He will peek for the backside seam but read (1) inside switcher, (2) outside switcher, and (3) outlet to running back.

Final Concerns

One of the purposes of this article was to show that this concept, native to the Run and Shoot, can be run in many offenses. I have shown it so far in a very Shoot friendly formation. But do not be fooled: this route can be run by any two line of scrimmage receivers, in nearly any offense. See the diagram below with the Switch with play-action from the I formation. Again, you can run this from any formation you like.



And finally, if one did adopt to their offense (or you begin to notice it on television), there are further adjustments you can make. One of the long-time best has been the "Switch-Smash," shown below.



On this route the outside receiver stems inside and then pushes to 12 yards before running a corner route, while the inside receiver "wheels" out and pushes to 5-6 and then hitches back. He then delays briefly, and if the QB does not immediately deliver the ball, he will work to find the opposite spot or burst and lose his man to man defender. This is a great change up, particular against a team that runs Cover 2.


Grab-Bag

As a final parting shot, I will show you a few more variations with what you can do with this play. The concept is simple, so you can build on it or combo it as you like.





"Switch It" - Put a Little Hawaii In Your Offense

While the Run & Shoot is over twenty-years old and I have even discussed its demise from most levels of football, the obvious recent R&S success story has been the Hawaii Warriors under lifelong 'Shooter, June Jones. With Colt Brennan (and seemingly anyone else they put back there), they have lit up opposing teams and broken a few scoreboards along the way. It's a great offense.

But let it be known that Jones has adapted some aspects of the traditional Mouse Davis Run and Shoot to his liking, discarding some concepts, adapting others, and overhauling the pass protection. (Hence why my "What Killed the Run and Shoot" thread doesn't keep Jones up awake at night - they simply do different things now.)

In the traditional shoot, there were only a few pass packages, but each had multifarious adjustments for each receiver. They did this by requiring each receiver to identify the defense and each would adjust his route on the fly. The QB would synthesize this information and hit the proper man. As June Jones said when he was still in the NFL: "When our receivers run up the field, they are going to look for one of five coverages. A team may use 50 defenses, but to us it will be one of those five."

Those five coverages were: "(1) Three Deep Zone; (2) Two Deep Zone, (3) Two Deep Man Under; (4) Man Free [One safety deep with man-to-man underneath]; (5) Four Across Man (Blitz)."

Now, this was quite successful for many years. Without overemphasizing the impact, the rise of the zone blitz muddied the waters for many of these reads and hastened the R&S's retreat. I say I don't want to emphasize this too much, because the zone blitz has been around for at least as long as the Shoot, so it wasn't just that.

But there has been a definite trend among Shooters to reduce the number of reads that receivers must make. Even Jones has reduced the amount of reading in his offense and appears to have discarded a few of the concepts completely, while only adjusting others. And yet, the "reading" is what makes the Shoot the Shoot. So that is my topic today.

I have said many times that regardless of whether you see teams run the "Run and Shoot" per se (and I am talking about the "Run and Shoot" as a distinct system, not just a generic term for any ol' spread team), you will constantly see the R&S concepts and you will continue to see them for a long time. So in this post I want to discuss one of the most common and successful concepts, the Switch.

The Switch

The Switch is one of the Shoot mainstays, but the concept has transcended the offense and now chunks of NFL and College playbooks are dedicated to the "switch" - often from coaches who would otherwise show nothing but disdain for the now supposedly discredited offense. But to many coaches, players, and fans, the play is still shrouded in mystery.

The concept is, at core, a two man concept. Two receivers release and "switch": The outside guys angle inside for 5-6 yards before pushing vertical, while the inside guy runs a "wheel route" under the outside guy, rubs right off of his hip, and then turns up the sideline. That's when they play gets interesting.

In the original R&S, each receiver had the five delineated options depending on what coverage he saw. They could break it quick on slants, run vertical routes, post routes, curls or in cuts. When it worked it was beautiful. But sometimes, to borrow Yeats's phrase, "things fall apart." Or simply it took immense practice time for receivers to get good at running the play.

Indeed, it is simpler to teach this kind of thinking when all of your routes adjust. But it's not quite so simple if you run curl-flat as your bread and butter play, with no reading, as many teams do. And yet. the play thrives.

The Reads

Some coaches have installed the switch and simply eliminated the reads entirely. This is a sound approach, and it captures the initial beauty of the play: the "rub" the two switching receivers create against man. And it still works as a kind of "vertical stretch" where the two receivers can put deep defenders in a bind with one down the sideline and another in the seam, especially if a backside receiver runs in the seam as well.

But the play's potency is in its variance. And you can be variant without overly complex reads. How? Here is how I suggest running the play, as dithered from the best College, Pro, and High School minds who use this concept.

The Routes

Below is a basic diagram of the route.



The reads are as follows:

Inside Receiver: The inside receiver will come under the outside guy on his route, and wheel up the sideline. All he is looking for is whether there is someone deeper than him in the deep one-third of the field. Or, if the guy on him is playing him in man, he just asks: "He's even? I'm leaving! (Running deep) He goin? I'm stayin." It's as simple as deciding whether you could get open deep or not. If the defender stays deep, the receiver will stop at 10-12 yards and settle and curl back to the Quarterback.

Outside Receiver: The outside guy will stem his route inside and then push up the seam. His read is simple:

- Middle of the Field Closed (I.e. Is there a single deep safety in the middle of the field, like in Cover 3?) - Run a seam.

- Middle of the Field Open (I.e. Are there two deep safeties with no one deep down the middle?) - Run a square in at 12 yards.

I have previously described the nuances of this MOFO/MOFC read. Now, this might sound a bit tricky, but this is the one, core "reading" principle that any receiver can quickly identify both before and after the snap, and in most cases it is quite intuitive: don't run into coverage.

Below is the route against a few coverages to show how it would play out.

Cover 3



And Cover 2



QB Read:

The QB's read is not difficult. It is a pure progression read, though pre-snap and post-snap he will identify 2-high and 1-high so he knows what he's looking for. Against 1-high he will look at the F/S (deep middle safety's) movement. He will peek for the backside seam but read (1) inside switcher, (2) outside switcher, and (3) outlet to running back.

Final Concerns

One of the purposes of this article was to show that this concept, native to the Run and Shoot, can be run in many offenses. I have shown it so far in a very Shoot friendly formation. But do not be fooled: this route can be run by any two line of scrimmage receivers, in nearly any offense. See the diagram below with the Switch with play-action from the I formation. Again, you can run this from any formation you like.



And finally, if one did adopt to their offense (or you begin to notice it on television), there are further adjustments you can make. One of the long-time best has been the "Switch-Smash," shown below.



On this route the outside receiver stems inside and then pushes to 12 yards before running a corner route, while the inside receiver "wheels" out and pushes to 5-6 and then hitches back. He then delays briefly, and if the QB does not immediately deliver the ball, he will work to find the opposite spot or burst and lose his man to man defender. This is a great change up, particular against a team that runs Cover 2.


Grab-Bag

As a final parting shot, I will show you a few more variations with what you can do with this play. The concept is simple, so you can build on it or combo it as you like.





Monday, 2 July 2007

What Killed the Run and Shoot?

Q: What killed the Run and Shoot? Why don't you see "the shoot" anymore in the NFL or major college football?

A: First, you have to distinguish between the
"Run and Shoot" as a specific, delineated system, and the individual Run and Shoot "concepts" or routes. And I'm not just referring to spreading with four wide receivers. I'm referring to the specific "Choice," "Go," "Switch," and the broader design of the system.

The first answer is that even if the "the Shoot" is dead, the Concepts live. This is so whether any of their current benefactors would admit it (or, in some instances, whether they even realize they are using run and shoot concepts). Indeed, the concepts are here to stay. Mike Martz with the Rams and now the Lions consistently use forms of Choice and Switch. Petrino at Louisville (we shall see in Atlanta) has used a couple R&S concepts. Even Charlie Weis at Notre Dame uses a play very similar to the Georgia concept. Moreover, the famous four verticals so common today where the slot receiver reads the coverage to attack the seam or the deep middle was largely developed and expanded upon by the R&S. Everyone who seriously considers passing offense should study the Run and Shoot.

The Shoot as a specific, delineated system with the four wide receivers (or two split ends and two slots), a single back, half-rollouts, certain run plays, the protections, the screen, and the like was countered. Offenses responded and have disguised their run and shoot philosophies by calling them different things and showing different looks. There is nothing magical (or surreptitious) about that; it is the West Coast philosophy and it is a good one. The reason people question this is because, for a time, the Run and Shoot had nearly unparralleled success.

As the typical story goes, the zone blitz killed the R&S. The preface to this story is that for twenty years, the Run and Shoot did not get blitzed. Well, it did, but Run and Shoot teams (like the U of Houston) would score 60 or 70 on those teams, and the NFL teams that tried it would give up after a quarter or half touchdowns raining from the sky.

How do you employ a four-wide pass-happy attack that was blitz proof for twenty years? And then why did it suddenly get blitzed out of existence?

The history of the Shoot is a lesson to all offensive coaches, and this same principle can be applied by all manenr of offensive coaches, and is often applied by coaches like Joe Gibbs and teams like the Indy Colts in the use of Tight ends and H-Backs.

The R&S used the RB in the protection. The quarterback would do a half-roll to one side, the line would do a kind of sprint-out/turnback protection, and the runningback would often block the defensive end or end man on the line of scrimmage to the half-roll side. About 8-10 times a game, however, the running back would block the DE for a 1001 count, and then slide off and release for a screen pass as his linemen got downfield to block for him. Against an all-out blitzing team, no one covered him because he had already engaged a defender, so everyone assumed he was in the protection, they would rush upfield, and the runningback would release out into the open field.

It becomes a study in game theory and reading and reacting. So defenses responded to this tactic. They had to keep at least one safety or another defender back to spy the RB. Why does this mean no blitzing? If the RB is able to block the end man on the line of scrimmage while another player must sit back and not blitz, simply to see whether or not the RB releases on a screen. The net result was that R&S teams rarely, if ever, saw Cover 0 blitzing man defenses. They could always release four receivers, block with six (assuming their six could block the other teams' six) and not face any overload blitzes.

Enter the zone blitz. Back in his days with Texas A&M, Bob Davie was an innovator. Against run and shoot teams like the University of Houston, he would run his 3-4 defense, blitz his outside LBs (thus forcing the RB to stay in and block), and drop off defensive linemen and interior linebackers so he could still play zone with six to eight defenders. As a result the R&S's protection and formation scheme broke down. They blocked with six, had the running back on a bad matchup with a good OLB, faced an unblocked rusher, but the defense still had 6-8 guys in coverage, so the R&S's "hot reads" and breakoffs did not work either. The run and shoot finally had to adapt. Sure they could do things like certain quick breakoffs and other gadgets, but free rushers and seven guys in coverage was a losing battle for the QB.

So it was not merely "disguising coverages," (as Run and Shoot QBs and receivers were well coached and could still find the voids or the single man), or the blitzing (as shown above, Run and Shoot teams could defeat the blitz), it was the defensive combination of always being able to always get an unblocked rusher, eat the RB, and run a disguised zone that eventually rattled and slowed down the "pure" Run and Shoot.

So did the R&S die? In a sense. Even those who still swear by it, like Hawaii's June Jones, both do not run the same "Shoot" in exact form, have changed their protections, and remain bitterly secretive regarding the system, fearing another breakdown.

But in another, perhaps larger sense, the Shoot is stronger than ever. More teams and more teams use its concepts. And, for a "dead offense," it still stirs up quite a bit of discussion, no?

What Killed the Run and Shoot?

Q: What killed the Run and Shoot? Why don't you see "the shoot" anymore in the NFL or major college football?

A: First, you have to distinguish between the
"Run and Shoot" as a specific, delineated system, and the individual Run and Shoot "concepts" or routes. And I'm not just referring to spreading with four wide receivers. I'm referring to the specific "Choice," "Go," "Switch," and the broader design of the system.

The first answer is that even if the "the Shoot" is dead, the Concepts live. This is so whether any of their current benefactors would admit it (or, in some instances, whether they even realize they are using run and shoot concepts). Indeed, the concepts are here to stay. Mike Martz with the Rams and now the Lions consistently use forms of Choice and Switch. Petrino at Louisville (we shall see in Atlanta) has used a couple R&S concepts. Even Charlie Weis at Notre Dame uses a play very similar to the Georgia concept. Moreover, the famous four verticals so common today where the slot receiver reads the coverage to attack the seam or the deep middle was largely developed and expanded upon by the R&S. Everyone who seriously considers passing offense should study the Run and Shoot.

The Shoot as a specific, delineated system with the four wide receivers (or two split ends and two slots), a single back, half-rollouts, certain run plays, the protections, the screen, and the like was countered. Offenses responded and have disguised their run and shoot philosophies by calling them different things and showing different looks. There is nothing magical (or surreptitious) about that; it is the West Coast philosophy and it is a good one. The reason people question this is because, for a time, the Run and Shoot had nearly unparralleled success.

As the typical story goes, the zone blitz killed the R&S. The preface to this story is that for twenty years, the Run and Shoot did not get blitzed. Well, it did, but Run and Shoot teams (like the U of Houston) would score 60 or 70 on those teams, and the NFL teams that tried it would give up after a quarter or half touchdowns raining from the sky.

How do you employ a four-wide pass-happy attack that was blitz proof for twenty years? And then why did it suddenly get blitzed out of existence?

The history of the Shoot is a lesson to all offensive coaches, and this same principle can be applied by all manenr of offensive coaches, and is often applied by coaches like Joe Gibbs and teams like the Indy Colts in the use of Tight ends and H-Backs.

The R&S used the RB in the protection. The quarterback would do a half-roll to one side, the line would do a kind of sprint-out/turnback protection, and the runningback would often block the defensive end or end man on the line of scrimmage to the half-roll side. About 8-10 times a game, however, the running back would block the DE for a 1001 count, and then slide off and release for a screen pass as his linemen got downfield to block for him. Against an all-out blitzing team, no one covered him because he had already engaged a defender, so everyone assumed he was in the protection, they would rush upfield, and the runningback would release out into the open field.

It becomes a study in game theory and reading and reacting. So defenses responded to this tactic. They had to keep at least one safety or another defender back to spy the RB. Why does this mean no blitzing? If the RB is able to block the end man on the line of scrimmage while another player must sit back and not blitz, simply to see whether or not the RB releases on a screen. The net result was that R&S teams rarely, if ever, saw Cover 0 blitzing man defenses. They could always release four receivers, block with six (assuming their six could block the other teams' six) and not face any overload blitzes.

Enter the zone blitz. Back in his days with Texas A&M, Bob Davie was an innovator. Against run and shoot teams like the University of Houston, he would run his 3-4 defense, blitz his outside LBs (thus forcing the RB to stay in and block), and drop off defensive linemen and interior linebackers so he could still play zone with six to eight defenders. As a result the R&S's protection and formation scheme broke down. They blocked with six, had the running back on a bad matchup with a good OLB, faced an unblocked rusher, but the defense still had 6-8 guys in coverage, so the R&S's "hot reads" and breakoffs did not work either. The run and shoot finally had to adapt. Sure they could do things like certain quick breakoffs and other gadgets, but free rushers and seven guys in coverage was a losing battle for the QB.

So it was not merely "disguising coverages," (as Run and Shoot QBs and receivers were well coached and could still find the voids or the single man), or the blitzing (as shown above, Run and Shoot teams could defeat the blitz), it was the defensive combination of always being able to always get an unblocked rusher, eat the RB, and run a disguised zone that eventually rattled and slowed down the "pure" Run and Shoot.

So did the R&S die? In a sense. Even those who still swear by it, like Hawaii's June Jones, both do not run the same "Shoot" in exact form, have changed their protections, and remain bitterly secretive regarding the system, fearing another breakdown.

But in another, perhaps larger sense, the Shoot is stronger than ever. More teams and more teams use its concepts. And, for a "dead offense," it still stirs up quite a bit of discussion, no?

Tuesday, 2 January 2007

Notes on Practicing and Developing the Quick Passing Game

Posted by Emily Listiane john 11:54, under , | No comments

Notes on Practicing and Developing the Quick Passing Game:

A QB must throw the ball within 1.3 seconds in the quick passing game. This is the most important factor. Studies have shown that sacks and incompletions sky-rocket not when protection is bad, but when the QB hangs onto the ball too long.

Pointers for Practicing Timing:

We start practice with a version of "Pat n Go"--QBs 40 yards apart facing each other, receivers in two groups on QBs' right or left. The receivers run a route, catch it, and give it to the QB on the opposite side of the field and then get in line facing the other way. A coach should stand in the middle of the field with a stopwatch:

(1) this coach should be timing the QBs' releases and he should be drilling the QB to get the ball out in under 1.3 seconds.

(2) The QBs should look at the coach in the middle of the field (and in 7 on 7 or real games the safeties) on his first step back from center.

Another coach should watch the QBs' drops to make sure they are making all three steps at least 4 1/2 yards back. It is best to be a full 5 yards back (remember the center gives them about a yard head start).

If in shotgun, the QB should reset his feet like a shortstop or take a 1 step drop. I prefer the one-step drop, but others successfuly use the shortstop approach. The important thing is that QB releases the ball within 1.3 seconds and is comfortable.

The shotgun puts an extra premium on pre-snap reads on where to go with the ball, since he cannot look at the defense on the first two steps of his drop. Note: I personally prefer throwing 3-step from under center. The BEST 3-step team of the past couple years has been USC, and they are almost exclusively under center. That said the best 3-step team of the last 7-8 years or so has been Purdue, and they use the shotgun quite a bit.

Routes, Receivers, and Receiver Steps

For a good reference regarding the number of steps for most routes I recommend the Purdue playbook and the St. Louis Rams playbook, which can both be found on the Coach Huey site. Both go into detail about routes and steps.

In general, receivers should start with their outside foot back, attack the middle or outside hip of the defender over them, and then make their breaks.

The hitch route is a 5-step route but it consists of 3-big and 2-short (throttle) steps, and then the receiver simply turns back to the QB.

Note: We do not "bring him down the stem" and back to the QB (Like 6 back to 5 or 7 back to 5) because we have found that the QB has a harder time targeting where he will be and, if thrown on time, there is no reason for the receiver to lose ground and momentum coming back to the quarterback.

For us the hitch is a big yards after the catch play and turning it into a curl or mini-hook takes his momentum away and hurts this run after the catch ability. On the hitch the receiver is looking for for a six (6) yard depth, but the last two steps do not really add depth--they are to let him stop from a full-speed run in two steps or less. We work hard on these throttle steps. We say if you can run full speed and stop in two (or sometimes three for longer routes) steps, then you can get open against anyone (Got that from Florida St.).

Types of QB throws

The QB should be aware of the "type of throw." I saw a coach who said that they numbered the velocity and arc of throws. I think 1 was a bullet or frozen rope, 4 was a lob, with 2 and 3 being inbetween. You don't have to be that specific but different routes do call for different types of throws. Typically out routes need to be frozen ropes, whereas slants are really about timing and taking a little bit off the ball. You'll see even NFL QBs struggle with the slant because they put too much velocity on the ball (See Michael Vick).

The BEST slant throwing team of all time was the 49ers with both Montana and Steve Young. Both threw a very soft slant pass and did not lead the receivers much. Instead they put the ball right on their numbers.

Bottom line: The slant is tricky to both throw and catch; when you increase a football's velocity you make it harder to catch, because the increased velocity reduces the margin for error too much to make the pass effective.

Ball Placement When Throwing Quick Routes

When QBs' throw to each other they should not just "throw it to the other guy," and instead pick specific targets on the other guy's body: We say throw it at the guy's nostril, his ear, or the corner of his numbers for practice. The better the QB is at this the better he can be as a quarterback. Bill Walsh used to scream and rip Joe Montana when he failed to throw the ball to the correct corner of the receiver's jersey. That's being specific and being accurate.

Each route needs to be placed in a different spot on the receiver's body:

Hitch: The upper outside corner of the receiver's jersey so he can catch it and turn to the outside.

Slant: The upper inside corner ("in the body") of his jersey vs cover 2. Vs. cover 3 we say "one-foot in front of the numbers."

Out Routes, whether quick outs by outside receivers or quick outs to the slot (fade/out combo) or 12 yard speed outs from 5-step:

On outs we say we want the QB to throw it through the receiver's earhole. Here's why:

(1) The receiver is running away from the QB. To throw the ball through the earhole requires less precision regarding how far to lead a receiver.

(2) The earhole is a natural place for the receiver to catch it and turn upfield, whereas other placements require receivers to twist and turn, making it hard to get their head and hands around.

(3) The ball should be in the air before the receiver breaks, and a ball thrown at eye-level is easier to locate.

(4) The trajectory on the pass is a bit higher which has helped us avoid some of the underneath defenders

(5) Along with 4, sometimes to avoid underneath defenders and in an effort to put the ball in a catchable area, (usually trying to throw it "in front of" a receiver who is running away from them) the QB will throw it back towards the LOS and the receiver will lose too much ground; turning a 6 yard route into a 2 yard reception.

(6) Throwing through the earhole also avoids the old HS QB habit of turning an out route into some kind of corner route or horizontal go route, i.e throwing it over their shoulder and over the receiver's head, which tends to be thrown out of bounds and impossible to catch anyway. Part of this is arm strength and the ability to throw a pass with some velocity.

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